Monthly Archives: April 2011

2D Water Effect in WTL

I just published a piece of code onto

2D Water Effect in WTL

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c++ class for drawing oscilloscope waveforms

Recently I invested some time in oscilloscope waveforms drawing. The algorithm is simple:

– a target shape(petagon, clock starting with low/high level) is calculated with a given surrounding rectangle.
For ease of use,  further wrapping is provided for drawing a sequence of shapes.

The code is tested with VC++ 10.